Not gamebreaking but not entirely useless either Having an enchantment that allows players to obtain breakable unobtainable items is just a cool thing to have imo. My point being, the idea is good and silk touch II doesn't need to be insanely rare for it to be balanced, at least in the way OP has set it up. There are much more efficient ways of gaining XP without the use of spawners (guardian farms, gold farms, even furnaces), and fuel is extremely easy to farm in multiple different ways (wither skeletons, kelp, bamboo, trees). Larger blaze farms would be pretty useful though, but not overpowered. Drowned farms are useful for copper but to make a semi efficient farm with spawners would make the structure huge, not really worth it for anything else. Skeleton farms are practically useless because crimson nylium flower farms give stupidly high amounts of bone meal, and bows and low tier armour aren't really worth farming. ![]() ![]() The only things they would be decent for would be larger scale blaze, drowned and skeleton farms. I don't understand the hesitation when it comes to spawners.
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